Work Experience
Live Event & A/V
Production Technician
- Operate three remote PTZ cameras for live services using multi-camera control systems.
- Maintain consistent framing, camera movement, and reliable video feeds during live productions.
- Support repeatable live-production workflows across services.
A/V Installation Technician Intern
- Assisted with installation and commissioning of professional A/V systems in conference rooms, classrooms, and auditoriums.
- Installed and tested displays, speakers, microphones, cameras, touch panels, and supporting infrastructure.
- Traced signal paths and assisted with system troubleshooting, configuration, and verification.
- Worked alongside engineers, project managers, technicians, programmers, and sales staff throughout installation projects.
- Gained hands-on experience with professional cabling, networking, signal flow, and integrated A/V systems.
Student A/V Technical Lead
- Led FOH and monitor audio production for 100+ live events, including musicals, plays, concerts, and weekly chapels.
- Operated digital mixing consoles, wireless microphone systems, stage monitors, and live sound equipment.
- Managed audio setup, soundcheck, operation, teardown, and troubleshooting for live productions.
- Trained and supervised student technicians in audio operation and production procedures.
- Coordinated technical execution while adapting to changing production requirements and live-event conditions.
Software & Technical
Support Specialist
- Maintain and troubleshoot live client websites across frontend and backend systems.
- Diagnose database, form-handling, HTML, CSS, and WordPress issues in production environments.
- Customize WordPress functionality using PHP and integrate changes into existing client systems.
- Investigate technical issues, identify root causes, and implement stable fixes without disrupting live sites.
Geek Squad Consultation Agent
- Diagnosed hardware and software problems across Windows and macOS systems.
- Used structured troubleshooting and root-cause analysis to identify system failures.
- Configured, repaired, and optimized consumer technology across a wide range of hardware and software environments.
- Translated technical findings into clear recommendations for customers with varying levels of technical knowledge.
Game Developer (Unity, C#)
- Designed and developed 3D game systems in Unity using C# and object-oriented programming.
- Built physics-based mechanics, gameplay systems, reusable components, and modular code architectures.
- Managed development across a four-year independent project, from early prototypes through a completed release.
- Applied debugging, system design, iteration, and performance-focused problem solving throughout development.
- Released Neon Revolution, a large-scale independent game project developed over four years.
Get In Touch
Thank you for reviewing my work. If you have questions about my experience or would like to discuss a potential role, please reach out below.