Software & Interactive Projects
Software systems, web development, and interactive projects.
Personal Portfolio Platform
Fully custom responsive website built to showcase systems, software, and interactive projects. (This site)
ARCHITECTURE & DESIGN
- Designed responsive layout system
- Implemented timeline-based project architecture
- Created expandable JS content modules
- Structured modular CSS system
- Optimized performance and load behavior
- Refined UX hierarchy and spacing logic
Static Website Projects
Multi-page responsive websites focused on layout structure and content hierarchy.
IMPLEMENTATION DETAILS
- Structured semantic HTML layouts
- Implemented responsive breakpoints
- Developed navigation systems
- Focused on typography hierarchy
- Ensured accessibility considerations
EXAMPLE 2 →
Web-Based Cart Application
Interactive cart system with dynamic item management and total price calculation.
FUNCTIONALITY
- Dynamic item addition and removal
- Real-time total calculation
- Input validation and state management
- Conditional rendering logic
- User feedback interactions
Web-Based Calculator Application
Co-developed a functional calculator application implementing user input parsing and operation logic.
LOGIC STRUCTURE
- Arithmetic operation handling
- Input parsing and validation
- Error prevention logic
- UI feedback states
- Keyboard interaction support
Neon Revolution
Primary game project featuring custom gameplay systems and level mechanics.
GAME SYSTEMS
- Designed core gameplay loop
- Implemented player input systems
- Built UI and HUD logic
- Developed level progression structure
- Managed asset pipeline and build process
- Published and distributed via Itch.io
The Last Pin
Focused gameplay prototype exploring physics-driven mechanics.
SYSTEM DESIGN
- Designed core mechanic concept
- Implemented collision systems
- Tuned physics interactions
- Balanced difficulty scaling
Charmin' Awesome
Experimental project exploring mechanic variation and player interaction.
TECHNICAL IMPLEMENTATION
- Implemented input handling
- Developed scoring logic
- Refined player feedback systems
- Rapid prototyping iteration
Tipping the Scalebox
Mechanic-driven prototype testing balance systems and progression tuning.
CORE MECHANICS
- Implemented balancing system
- Designed progression flow
- Tested player feedback loops
Reel ‘Em and Deal ‘Em
Game experiment focused on interaction timing and player input systems.
SYSTEM DEVELOPMENT
- Designed interactive timing system
- Implemented scoring logic
- Built win/loss state management
Odyssey Frontiers
Independent development identity for publishing and branding game projects.
VISION & ROADMAP
- Established studio branding
- Defined long-term project direction
- Structured publishing pipeline
- Managed distribution via Itch.io