Interactive Systems & Game Development

Designed and developed gameplay systems, mechanics, and experimental interactive projects.

2025

Neon Revolution

Primary game project featuring custom gameplay systems and level mechanics.

GAME SYSTEMS

  • Designed core gameplay loop
  • Implemented player input systems
  • Built UI and HUD logic
  • Developed level progression structure
  • Managed asset pipeline and build process
  • Published and distributed via Itch.io
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2024

The Last Pin

Focused gameplay prototype exploring physics-driven mechanics.

SYSTEM DESIGN

  • Designed core mechanic concept
  • Implemented collision systems
  • Tuned physics interactions
  • Balanced difficulty scaling
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2024

Charmin' Awesome

Experimental project exploring mechanic variation and player interaction.

TECHNICAL IMPLEMENTATION

  • Implemented input handling
  • Developed scoring logic
  • Refined player feedback systems
  • Rapid prototyping iteration
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2023

Tipping the Scalebox

Mechanic-driven prototype testing balance systems and progression tuning.

CORE MECHANICS

  • Implemented balancing system
  • Designed progression flow
  • Tested player feedback loops
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2023

Reel ‘Em and Deal ‘Em

Game experiment focused on interaction timing and player input systems.

SYSTEM DEVELOPMENT

  • Designed interactive timing system
  • Implemented scoring logic
  • Built win/loss state management
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2023

Odyssey Frontiers

Independent development identity for publishing and branding game projects.

VISION & ROADMAP

  • Established studio branding
  • Defined long-term project direction
  • Structured publishing pipeline
  • Managed distribution via Itch.io
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