Interactive Systems & Game Development
Designed and developed gameplay systems, mechanics, and experimental interactive projects.
Neon Revolution
Primary game project featuring custom gameplay systems and level mechanics.
GAME SYSTEMS
- Designed core gameplay loop
- Implemented player input systems
- Built UI and HUD logic
- Developed level progression structure
- Managed asset pipeline and build process
- Published and distributed via Itch.io
The Last Pin
Focused gameplay prototype exploring physics-driven mechanics.
SYSTEM DESIGN
- Designed core mechanic concept
- Implemented collision systems
- Tuned physics interactions
- Balanced difficulty scaling
Charmin' Awesome
Experimental project exploring mechanic variation and player interaction.
TECHNICAL IMPLEMENTATION
- Implemented input handling
- Developed scoring logic
- Refined player feedback systems
- Rapid prototyping iteration
Tipping the Scalebox
Mechanic-driven prototype testing balance systems and progression tuning.
CORE MECHANICS
- Implemented balancing system
- Designed progression flow
- Tested player feedback loops
Reel ‘Em and Deal ‘Em
Game experiment focused on interaction timing and player input systems.
SYSTEM DEVELOPMENT
- Designed interactive timing system
- Implemented scoring logic
- Built win/loss state management
Odyssey Frontiers
Independent development identity for publishing and branding game projects.
VISION & ROADMAP
- Established studio branding
- Defined long-term project direction
- Structured publishing pipeline
- Managed distribution via Itch.io